this.__activeScreen = new disney.rabbitRivalry.ui.Splash(this.engine.screen_mc,this,this.__hasIntroPlayed);
this.__hasIntroPlayed = true;
break;
case "gameplay":
this.__activeScreen = new disney.rabbitRivalry.ui.GamePlay(this.engine.screen_mc,this,this.engine.overlay_mc,this.engine.nav_mc,this.engine.helpPopup_mc);
break;
case "help":
this.__activeScreen = new disney.rabbitRivalry.ui.Help(this.engine.screen_mc,this);
break;
case "winLevel":
this.__activeScreen = new disney.rabbitRivalry.ui.WinLevel(this.engine.screen_mc,this);
break;
case "winGame":
this.__activeScreen = new disney.rabbitRivalry.ui.WinGame(this.engine.screen_mc,this);
break;
case "gameOver":
this.__activeScreen = new disney.rabbitRivalry.ui.GameOver(this.engine.screen_mc,this);
break;
default:
trace("[UI] openScreen called with invalid id: " + this.__activeScreenID);